![]() ![]() With all that said, the system is not perfect. Of course, the downside to this that you can no longer blame the game when you miss a critical shot: the motion tracking is so sensitive and so accurate that there's no doubt any adverse results are entirely the result of a bad stroke, and not bad game mechanics. The game is so ‘realistic’ that it can finally teach you more about golf than just how the scoring works you can actually improve your real life swing by practising here. This is exciting because it means that the game is finally playable in a form very similar to the sport it's based on. ![]() That's all about to change though, with the Wii version of Tiger Woods 10 measuring and translating every detail of your golf swing into your onscreen play. In earlier releases the Wii Remote provided no more input than measuring the speed of your swing, with aspects such as the angle of your swing, the twisting of your hands, and yes, even the twisting of your shoulders completely ignored by the lovely white controller. Thankfully, Wii owners get a much better deal: this year's Wii entry is the first attempt on any machine to try to emulate the actual experience of playing golf, with the addition of the Wii MotionPlus attachment to the Wii Remote.įor all its good points, the Wii Remote alone has never been sufficient to provide a ‘realistic’ golfing experience. Even with all that time to improve the game's mechanics, on non-Wii consoles it still plays like you’re piloting a submarine. ![]() The Tiger Woods games are the current ‘serious’ golf games for PCs and consoles, but let's be honest: how seriously can you take a game of golf that you play with a keyboard or analogue sticks? Tiger Woods 10, (the 12th game in the Tiger Woods series, or the 20th game in the PGA Tour Series, for those keeping count), is the fourth game in the series on the Wii. ![]()
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